It's pretty much done, it just requires some more camera work so the camera zooms out properly relative to the players distance. Local multiplayer - I've been working extensively on this for the last few weeks. Some people also requested a way to select missions - No biggy, I already did that for the PS2 version. All the required elements are there and the stages where you fight Griffin are perfect for that. I'll also take a look at enemy waves and a potential bloody palace mode. Not sure about quick weapon switching though. It will also be extended to include inertia. The script engine will also be redone from scratch - I'll likely use Lua this time. New things include a teleporter and an enemy / enemy wave editor. Of course the style switching aspect will be the priority, then weapon switching, then the rest. The project will be mainly X86 ASM and C/C++.īelow you'll find the priority order and what to expect.įor this entry I planned to include pretty much everything the Style Switcher currently has minus all the fixes. And that's exactly what ddmk is going to be.
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